The following is the full set of rules for the third annual Killer Queen World Championship, also known as BumbleBash 3 or BB3, to take place in Portland, Oregon from October 19th through 22nd, 2018. For a printable version of this page, click here.
code of conduct
BumbleBear Games and Ground Kontrol Classic Arcade are dedicated to providing a fun and safe environment for every BumbleBash attendee. With that in mind, all participants are expected to treat others with full respect, both in regards to social space and game competition. If your behavior is deemed inappropriate and/or your actions negatively impact the experience of another attendee, you may be asked to leave the venue, with no guaranteed warning or refund, regardless of tournament status.
Don’t make other players feel uncomfortable. Don’t act aggressively towards other players both during and outside of games. Don’t engage in any form of threats, intimidation, or harassment towards other attendees.
We are all here to have fun and play a game. Don’t act like a jerk, or you will be removed.
THINGS TO KNOW
Ground Kontrol will be open to the public, but the privately rented Siren Theater will require a BumbleBash badge for entry. Ground Kontrol will also be open early for BumbleBash players only from 10am to noon on Saturday and Sunday. The capacity of Ground Kontrol is 280 and the capacity of The Siren Theater is 225, and we are expecting more than 300 total participants-plus-spectators at BumbleBash 3. With this in mind, please feel free to float between the venues to help with crowding. Both will have bar service and all of the matches streamed live on projectors.
The first place you should go on Saturday, after 10am, is to The Siren Theater to pick up your badge at the registration booth. You must check in at the door before being allowed entry without a badge. Spectator badges will be available day-of at The Siren Theater for $15.
The official tournament will run on Saturday and Sunday. There will be optional events on Friday night (a welcoming at Portland Retro Gaming Expo) and Monday (a potluck, a State of the Game address, and a Battle Royale tournament). Please see the schedule page on the website for full details.
There will be four Killer Queen cabinet pairs at BumbleBash 3 -- one at The Siren Theater (the “green” stage) and three at Ground Kontrol (red, yellow, and blue). Every match played in the tournament on Saturday and Sunday will be streamed live. Please check out the streaming page on the website for details.
Your BumbleBash entry fee does not get you access to Portland Retro Gaming Expo. Please see the PRGE website for admission prices for the event, which runs all weekend at the Oregon Convention Center, just one mile away from Ground Kontrol.
The BumbleBear arcade, featuring games like Killer Queen Black, will be upstairs at the Siren Theater and can be accessed via an external side door next to the main front door. The door to the stairs requires a key code, which can be found just inside the Siren Theater.
There is no smoking allowed inside either of the venues (Ground Kontrol or The Siren Theater). This includes cigarettes, marijuana, vaping, or anything of the like. Do not smoke or vape, or you may be removed from the building and tournament.
Do not bring food, drugs, or alcohol into either of the venues.
Treat both venues with respect. We are guests and are graciously being hosted. If you intentionally damage or make a mess in either venue in any way, you will be removed.
As detailed in the code of conduct, treat all other attendees with respect at all times both in competition and while at the event. Positive celebrations are certainly allowed in context, but anything deemed overly excessive or rude, especially if targeted at an opponent, can earn a warning or forfeiture of a match. Repeated warnings or particularly extreme aggression may result in removal from the tournament. Play nice and have fun.
For the purposes of this document, a “game” refers to a single map played between opponents, while a “match” refers to an entire set played between opponents, made up of games.
Unless otherwise noted, the matches played in the wild card tournament and championship bracket on Sunday will be in a best-of-five format. Before each best-of-five match, the teams will play rock-paper-scissors, with the winner getting their choice of selecting the cabinet they want (blue or gold) or the first map to be played. The loser of rock-paper-scissors will then get to make the choice (cabinet or map) that the winner did not make. Map selection will be done using a modified form of “The Immel System,” as the first map will be chosen by a team, the map for the second game will be chosen by the loser of the first game (and cannot be the same map that was played in the first game), and the third game will be played on the map that has not yet been played. If the match is not over in a 3-0 sweep, the team that is trailing 2-1 can pick any map they would like for the fourth game. If the score is 2-2 after four games, the team that just lost the fourth game (and was up 2-1) may pick any map for the fifth and final game -- including the map that was just played in the fourth game.
No player may play for more than one team. No attendees may coach active players in the middle of a match. Spectators may also be warned or removed if they cannot follow the same rules as active players.
All tie-breaker matches, if necessary, will be just one game on a randomly selected map with randomly selected team cab position, as randomly generated by the official.
All 60 teams were seeded before the tournament based on ratings ballots filled out by 16 representatives from around the country before being blindly put into the 10 pools in an even distribution. Qualifiers and seedings for Sunday’s tournaments will be decided by performance in Saturday’s round-robin pool play. In the unlikely event that complex tie situations exist when seeding the wild card tournament or championship bracket, and if a bye is on the line based on contested bracket position, the tournament organizer reserves the right to defer to the pre-tournament seeding rankings as tie-breakers in cases with extreme logistical or time constraints.
If a team is unprepared or not fully present to start their match or a game within a short amount of time, the official may start a two-minute timer. At the end of the timer, the game must begin or the team must forfeit that game. The official has full discretion to make reasonable exceptions.
Optional short warm-ups will be allowed for teams in their first match of the day only. One short timeout per team per match will be allowed on Sunday, although the official reserves the right to move things along if a team is taking too long and/or if the tournament is especially behind schedule.
Teams judged to be intentionally exploiting game bugs may have their current game disqualified according to the discretion of the official. An example of this would be using dropped berries to push a snail faster than the game intends. Don’t cheat.
In the event of a major bug or interference that causes a game-changing disruption, the official may rule to replay a game or award a win. This includes thing like a player or the snail permanently disappearing, the power going out, or a full hive not ending the game. Minor bugs or glitches are unlikely to result in a game being replayed, but the official reserves the right to make the call.
In the event of a major hardware failure, such as a joystick breaking off mid-game, the player should alert the official immediately, who may rule to replay a game. In the event of a minor hardware failure, such as a sticky button or questionable directional inputs, a player should alert the official immediately after the current game has ended. The official may then use their discretion to potentially call a timeout and have a test and repair done.
All volunteers doing live commentary and broadcasting must conduct themselves in a respectable manner. Commentary should in general be positive and supportive with an attempt at being non-partisan. Please attempt to keep the stream “rated PG-13” and avoid controversial topics. Stream managers may remove broadcasters at their own discretion, and in extreme cases, report them to tournament organizers.
BumbleBash 3 will consist of two days of play across four Killer Queen cabinets. Saturday’s pool stage will consist of 10 pools of 6 teams each, playing in a round-robin format, while Sunday will feature a single-elimination wild card tournament in the morning and a double-elimination championship bracket to conclude the weekend.
All 60 teams will be placed into 10 pools made up of six teams of approximately equal distribution. Each team will play the other five teams in their pool once in a round-robin format throughout the day on Saturday. Matchups between teams in pool play will be in a “straight threes” format, which means all three maps will be played exactly once in the order of day map first, then night map, then dusk map.
Each map victory will be worth one point. Since every team will play a total of 15 games in their pool matchups, the maximum score achievable on Saturday is 15. Team cabinet position (blue or gold) for each match in pool play will be set ahead of time.
The top two teams in each pool, ranked by points won within their pool matches on Saturday, will immediately qualify for the double-elimination championship bracket on Sunday afternoon. The other four teams will be eligible to be play in the wild card tournament on Sunday morning.
In the event of a tie in points, head-to-head record between the tied teams in pools will always be the first tie-breaker. If three or more teams are tied with at least one of the top two spots in the pool on the line, and they have all defeated each other in a pattern where there is no head-to-head advantage, then points totals exclusively earned in matches between all the tied teams is the next tie-breaker. If there remains a tie after that, the teams will play tie-breaker matches to determine a winner. If an even pattern remains after tie-breaker matches, the still-tied teams will play tie-breakers again until a winner is declared for one of the top two spots.
The 40 teams that did not finish in the top two spots in their pools will be eligible to play in the wild card tournament on Sunday morning. The tournament will be in a single-elimination format, with the top four teams qualifying to play in the championship bracket. Once four teams remain in the wild card tournament, no more matches will be played.
Seeding for the wild card bracket will be determined first by the amount of points, 0-15, won on Saturday in pool play. Teams that are tied in points may be put in a specific seed order to avoid bracket placements that are more likely to face them off against other teams from their own scene -- but only if no bracket position, such as a bye, would be given away as a result. In the event that multiple wild card teams are tied in pool points and vying for a bye in the bracket, a tie-breaker match may be played, although the tournament organizer reserves the right to go by pre-tournament ranking position if necessary based on extreme logistical or time constraints.
All matches will be in a best-of-five format, with cabinet position and map selection decided under a modified version of “The Immel System,” as detailed above. The wild card tournament is played in a single-elimination format, so one loss in a best-of-five match will remove a team from the bracket entirely.
Immediately following the wild card tournament, the double-elimination championship bracket will feature the 20 teams that qualified out of their pools on Saturday, plus the four wild card winners, for a total of 24 teams.
The top 20 seeds will be determined by points won in Saturday’s pool play, 0-15, and the top eight seeds will receive a first-round bye. The wild card winners will make up seeds 21-24. Teams that are tied in points, or the wild card winners, may be put in a specific seed order to avoid bracket placements that are more likely to face them off against other teams from their own scene -- but only if no significant bracket position advantage, such as a bye, would be given away as a result. In the event that multiple teams are tied in pool points and vying for a bye in the bracket, a tie-breaker match may be played, although the tournament organizer reserves the right to go by pre-tournament ranking position if necessary based on extreme logistical or time constraints.
All matches will be in a best-of-five format, with cabinet position and map selection decided under a modified version of “The Immel System,” as detailed above. The championship bracket is played in a double-elimination format, so one loss in a best-of-five match will send a team to the loser’s bracket, and a second loss will remove a team from the bracket entirely.
When only two teams remain in the tournament, the finals will be played in a best-of-seven format. The undefeated team may have their choice of cabinet position, blue or gold. To begin the matchup, all three maps must be played in order: day map first, then night map, then dusk map. After the first three games, the team that is trailing in score may choose the map for game four. Following game four, if a team does not have four wins in a sweep, the loser of each game will choose the map for the next game. This pattern will continue until one team has won four total games.
If the undefeated team wins the set, they will be named the BumbleBash 3 champion. If the team with one match loss defeats the thus-far undefeated team, a “reset” will occur, and both teams -- now with one loss -- will swap cabinet sides (blue and gold) and play another best-of-seven series with the same rules as before. The winner of the reset would then be named the BumbleBash 3 champion.
The players on the top three teams in the championship bracket will receive medals as well as splits of the prize money.
TOP SCENE AWARD
Players will receive points for their home scene based on where they finish in the wild card or championship bracket. For example, the players on the championship team will each earn 60 points for their city, while the players on the teams that lost in the first round of the wild card tournament -- who all finished tied for 53rd -- will each earn 4.5 points.
In an attempt to lessen the impact of a city earning the most points based on attendance numbers alone, only the points earned by the top 17 individual finishers from each scene will count towards that scene’s total. All points earned by players outside their city’s top 17 finishers will not count toward any total, which means that while their scene will not earn the points awarded for that spot, neither will another scene, effectively “pushing down” point rewards for teams from other cities that they placed above.
In the unlikely event of a city tie, the tie-breaker will be decided by the points scored by the next-player down from the respective scenes (starting with 18th and repeating downward if necessary). If there is a tie and a scene has no further lower-placed players, then they will win the tie-breaker.
The top scene based on this scoring system will receive a brand new Black Emperor arcade cabinet, to share as a scene, while the cities ranked second through fifth will each get a laptop for streaming their games when back home. Cities must self-elect a representative to be in charge of accommodating these prizes, who must submit a W9 and pay the appropriate taxes to collect the prize.
KILLER QUEEN BATTLE ROYALE
On Monday afternoon after the State of the Game address, the BUBG tournament will take place at Ground Kontrol. It will be played on three cabinets and will not be streamed. Entry into the BUBG tournament is free and unlimited, with sign-ups occurring one hour before the event starts.
The first rule of BUBG is that it is not fair. Many bees will enter, but only one will win.
Each player will be randomly assigned to a team, and a cabinet, every round. Once assigned, teams will play in one best-of-three matchup. Every match will start on the designated special map. The losing team of the first game can pick any map for the second game. If a 2-0 sweep does not occur, and the score is now tied 1-1, the winner of the first game may pick any map for the third and final game.
After each team has played a match in a round, the round will end. Every player on a losing team in that round will receive a strike. If a player receives two strikes, they will be removed from the tournament and no longer assigned to teams in future rounds.
A new round will start with all new randomly generated teams and cabinet assignments after the players with two strikes have been removed from the player list. The remaining players, now with a new team, will then play another best-of-three match against a random opponent. This round-by-round pattern will continue until only one player remains in the tournament, who will receive a championship medal.
Depending on the number of players left in each round, it is possible that some will receive a bye. Attempts will be made to make sure that players do not receive multiple byes in the tournament.
In a match in which there are not 10 players, a team may elect to use their bots, or tap them out, at their own discretion. There are no limitations to players trying to play multiple positions during a game as long as they do not endanger themselves, other players, or the cabinet with their antics.
BUBG rules subject to change at official’s discretion depending on logistics, outside factors, and whatever they damn feel like.